{"id":264,"date":"2017-09-16T06:52:33","date_gmt":"2017-09-16T06:52:33","guid":{"rendered":"https:\/\/www.topdecked.me\/articles\/?p=264"},"modified":"2018-01-24T19:14:30","modified_gmt":"2018-01-24T19:14:30","slug":"mediocre-beats-legacy-death-taxes-win-mox-tournament-report","status":"publish","type":"post","link":"\/articles\/team-topdecked\/mediocre-beats-legacy-death-taxes-win-mox-tournament-report\/","title":{"rendered":"\u201cMediocre Beats\u201d &#8211; Legacy Death &amp; Taxes &#8211; Win-a-Mox tournament report"},"content":{"rendered":"<p>On Sunday I took a very standard build of Death and Taxes to the local Win-a-Mox. With the cantrip based 3 and 4 color control decks on the rise and the UW control deck cropping up I ended up playing both a <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Vryn Wingmare\">Vryn Wingmare<\/a> and a<a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/ Spirit of the Labyrinth\"> Spirit of the Labyrinth<\/a> in the main and slid one of the two Prelates to the board. For the board I had to drop the one <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Faerie Macabre\">Faerie Macabre<\/a> to make room for the Prelate I wanted to keep in the 75. Other than that, nothing too spicy. Death and Taxes usually has one or two utility land slots and I opted for a <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Mishra\u2019s Factory\">Mishra\u2019s Factory<\/a>. It really helps close out games when your opponent is playing a pile of removal spells.<!--more--><\/p>\n<p>There were just shy of 70 players at the MTG First game center for their <a href=\"https:\/\/www.topdecked.me\/events\/quest-for-power-5-mox-emerald-\/6429f428-6eb9-4214-b266-bbca64c55df6\">fifth installment of the Quest For Power series<\/a>. They had the <a href=\"https:\/\/www.topdecked.me\/events\/quest-for-power-6-time-walk\/1175f275-61bf-4a14-82fb-0040a4ffa5b9\">next event on September 10th<\/a> for a <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Time Walk\">Time Walk<\/a>. It\u2019s a great shop with a thriving legacy scene. If you are in the DC\/Metro area it\u2019s worth definitely worth the trek. MTG First also runs these events through TopDecked, which has some really sweet benefits to players: Pre-registration gives you a stress-free entry without having to wait in line, sort your deck, pile shuffle a trillion times before round one; Mobile pairings are also supported and save players from the horde of backpacks and bodies on your way to the pairings sheet, then back to your table; you can even get your <a href=\"https:\/\/www.topdecked.me\/events\/quest-for-power-5-mox-emerald-\/6429f428-6eb9-4214-b266-bbca64c55df6\/pairings\">pairings online<\/a>, too.<\/p>\n<p>These accommodations, the great prize structure, and best of all &#8211; LEGACY made for a good Saturday trip.<\/p>\n<p>This was my list: <a href=\"https:\/\/www.topdecked.me\/decks\/00e3c319-bc01-45b7-bba7-04aa2609a747\">https:\/\/www.topdecked.me\/decks\/00e3c319-bc01-45b7-bba7-04aa2609a747<\/a><\/p>\n<p><!--more--><\/p>\n<h3>Round 1: Tim &#8211; Aluren (1-0)<\/h3>\n<p>G1 (Mull 6, Play) &#8211; <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Wasteland \">Wasteland <\/a>Thalia Port closed this game out without me seeing anything but a basic swamp, an <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Underground Sea\">Underground Sea<\/a>, a <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Brainstorm\">Brainstorm<\/a>, and a <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Verdant Catacombs\">Verdant Catacombs<\/a>. I assumed he was on some <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Leovold \">Leovold <\/a>pile.<br \/>\nG2 (Draw) &#8211; Very tight game back and forth, I saw your typical BUG assortment of DRS, some cantrips, Strix, nothing out of the ordinary\u2026. Until I got blown out by trying to <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Palace Jailer\">Palace Jailer<\/a> his only creature. He flashed in a <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Quickling \">Quickling <\/a>took monarch on the following turn and ran away with the game.<\/p>\n<p>G3 (Play) &#8211; <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Wasteland\">Wasteland<\/a> and Ports keep opponent off of anything relevant for a few turns. Vialed in <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Flickerwisp\">Flickerwisp<\/a> to blink out lands. Recruiter made sure another wisp followed on the following turn and 6 in the air is a hell of a clock.<\/p>\n<p><strong>Match recap<\/strong>: He was on a 4 color <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Aluren\">Aluren<\/a> pile, which tends to have a VERY greedy mana base and rely on DRS a lot. Mess with their mana and they can\u2019t really get the card advantage engine running. Fall behind and they will snowball the lead. I mis-sideboarded for G2, I don\u2019t know if that would have changed things.<\/p>\n<h3>Round 2: Andrew &#8211; Burn (2-0)<\/h3>\n<p>G1 (Draw) &#8211; T2 Thalia got blazed. With Batterskull in hand, I fetched Jitte with my T3 SFM. T4 I draw Thalia and have to choose between jamming and equipping Jitte on my lone creature, or playing thalia and SFM&#8217;ing BSkull in at his EoT. I go for the Thalia and die from 12.<\/p>\n<p>G2 (Play) &#8211; T1 Vial led to Thalia (eats a Searing Blaze), Backup Thalia, Recruiter fetching Wingmare. Opponent overlooks the <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Mishra Factory\">Mishra Factory<\/a>, attacks and leaves himself DOB.<\/p>\n<p>G3 (Draw) &#8211; Very close game, I thought I had put the headlock into place curving Thalia -&gt; <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Vryn&#8217;s Wingmare\">Vryn&#8217;s Wingmare<\/a> -&gt; <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Sanctum Prelate\">Sanctum Prelate<\/a> (1) -&gt; <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Sanctum Prelate\">Sanctum Prelate<\/a> (2). A <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Fireblast\">Fireblast<\/a> on a Prelate makes the game a little more dicey, but ports end up keeping him off of casting any spells for the next two turns while the knuckleheads crash in.<\/p>\n<p><strong>Match recap<\/strong>: I felt like this match was a lot more difficult that my usual burn matchups. He had <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Searing Blaze\">Searing Blaze<\/a> in all three games answering key two-drops and flooded out to mitigate port and Thalia\u2019s tax.<\/p>\n<h3>Round 3: Mike &#8211; 4c KOTR Loam (3-0)<\/h3>\n<p>G1 (Draw) &#8211; I don\u2019t remember a lot about this game. I think a Prelate on 2 locked G1 out.<\/p>\n<p>G2 (Play) &#8211; I got crushed this game. He found an early <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Punishing Fire\">Punishing Fire<\/a> and I never was able to break out of it.<\/p>\n<p>G3 (Play) &#8211; This was a roller coaster of a game. I started off slow and ended up getting a <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Rest in Peace\">Rest in Peace<\/a> out which slowed the game to a crawl. Mike made a <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Liliana of the Veil\">Liliana of the Veil<\/a> and I was in a world of hurt for a few turns. I ended up getting a <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Palace Jailer\">Palace Jailer<\/a> to recoup some of the beating Lilly put on me. Needle locked down Lilly and I got the medocre beats on. Mike ended up with a <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Dark Confidant\">Dark Confidant<\/a> and <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Sylvan Library\">Sylvan Library<\/a> at 2 life, and I fired off a surgical hoping to punk him out. He hits a land off the Bob trigger, and Sylvans himself into a <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Green Sun\u2019s Zenith\">Green Sun\u2019s Zenith<\/a>. I figured this was game over, I assumed he was going to fetch out a <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Reclamation Sage\">Reclamation Sage<\/a> and tag the Needle freeing up Lilly to continue running amok. Instead he fetched out a <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Knight of the Reliquary\">Knight of the Reliquary<\/a> and ended up having to chump with it and died on the following turn.<\/p>\n<p><strong>Match recap<\/strong>: I don\u2019t have much experience against the 4c Loam lists, but I know that Lilly is just brutal to beat. Paired up with <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Punishing Fire\">Punishing Fire<\/a> I wouldn\u2019t be surprised if this is a miserable match-up.<\/p>\n<h3>Round 4: Josh &#8211; Eldrazi (4-0)<\/h3>\n<p>G1 (Play) &#8211; Chalice on 1. This game was a slugfest. Both players just made threats and swung past each other with zero regard. His early <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Smuggler\u2019s Copter\">Smuggler\u2019s Copter<\/a> got locked down by a Revoker. For whatever reason his early play gave me a feeling he had <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Warping Wail\">Warping Wail<\/a> and led to a few unintuitive blocks and attacks. Fortunately, I was able to play around it the whole game and not get punished for it. \u00a0<a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Mishra\u2019s Factory\">Mishra\u2019s Factory<\/a> coming in big to break through for the last few damage.<\/p>\n<p>G2 (Draw) &#8211; Chalice on 1. Wasted and Ported until I could save some lands until I could confidently resolve a threat and still keep him under wraps. I let his mana free for a turn to <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Flickerwisp\">Flickerwisp<\/a> a <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Hallowed One\">Hallowed One<\/a>. I have Path + Wisp + Jailer \u00a0and let him get his mana for a turn. He makes TKS and takes Path. That was probably wrong especially since he didn\u2019t have an answer to Jailer right away. Jailer exiles TKS and runs away with a billion cards.<\/p>\n<p><strong>Match Recap<\/strong>: This match usually is decided early since an unanswered <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Reality Smasher\">Reality Smasher<\/a> or Jitte from either player is game over. Not to mention that we have like 10 bananas main. I don\u2019t feel a mana denial strategy is as effective despite the Eldrazi\u2019s reliance on colorless sources.<\/p>\n<h3>Round 5: Thomas &#8211; Czech Pile (4-1)<\/h3>\n<p>G1 (Draw) &#8211; T1 Mom (forced) -&gt; T2 Thalia -&gt; T3 Mom (forced) + Spirit of Lab locked him out of cantrips and slowly chipped him down through a DRS over the next 6 turns or so. He 2-for-1\u2019d himself a bunch by keeping Mom\u2019s off the board early. I guess this makes sense since it turns off Pushes\/Commands\/Bolts, but the big impactful two drops end up running away with the game.<\/p>\n<p>G2 (Draw) &#8211; Tom got out to a good start with a few DRS getting checked by Swords. Ended up sticking one eventually then resolving a JtMS. Had to suicide a <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Vryn&#8217;s Wingmare\">Vryn&#8217;s Wingmare<\/a> into a <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Baleful Strix\">Baleful Strix<\/a> to unlock my <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Council&#8217;s Judgement\">Council&#8217;s Judgement<\/a> (barf). I wasn&#8217;t able to answer the follow up TNN + <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Marsh Casualties\">Marsh Casualties<\/a>.<\/p>\n<p>G3 (Play) &#8211; Guh, kept <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Plains\">Plains<\/a> <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Wasteland\">Wasteland<\/a> Mom Thalia, Plow, Recruiter, Wisp. Didn&#8217;t see the third land until I had fallen far behind on cards and on board, maybe T9?<\/p>\n<p><strong>Match Recap<\/strong>: These are really fun set of games and I wish I could have put up more of a fight in the third game. I think their greedy mana and cantrips are easily punished, but if they get ahead with an unchecked DRS they can go way over the top with KCommand and <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Snapcaster Mage\">Snapcaster Mage<\/a>.<\/p>\n<h3>Round 6: Kevin &#8211; Jund Lands (5-1)<\/h3>\n<p>G1 (Draw) &#8211; A questionable keep with <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Plains\">Plains<\/a>, Port, <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Wasteland\">Wasteland<\/a> x2, <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Mom\">Mom<\/a> x2, Thalia. Kevin started off on a <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Wooded Foothills\">Wooded Foothills<\/a> and I was hoping he was on a slower lands draw and I can punk him out with the double wasteland Thalia. He ended up getting T2 Exploration, and double rotating to kill me on the following turn. :\\<\/p>\n<p>G2\/G3 (Play\/Draw) &#8211; These games both played out in *exactly* the same way. <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Karakas\">Karakas<\/a> and Swords kept him off of a Laige, while he decayed, and <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Krosan Grip\">Krosan Grip<\/a>\u2019ed his way through all of my clocks I was stuck with some really embarrassing attacks over the next 11 or so combat phase. He at one point had three copies of <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Maze of Ith\">Maze of Ith<\/a> and was fogging 9 damage or so every drawstep. He had some sweet tech in <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Barbarian Ring\">Barbarian Ring<\/a> and that was great against Mom\/Prelate preventing a hardlock. But man, look at this life track! Over the course of those three games probably thirty points of combat damage was dealt by <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Stoneforge Mystic\">Stoneforge Mystic<\/a>s.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-267 aligncenter\" src=\"https:\/\/www.topdecked.me\/articles\/wp-content\/uploads\/2017\/08\/Screen-Shot-2017-08-29-at-10.24.02-AM.png\" alt=\"\" width=\"303\" height=\"537\" srcset=\"\/articles\/wp-content\/uploads\/2017\/08\/Screen-Shot-2017-08-29-at-10.24.02-AM.png 495w, \/articles\/wp-content\/uploads\/2017\/08\/Screen-Shot-2017-08-29-at-10.24.02-AM-169x300.png 169w\" sizes=\"(max-width: 303px) 100vw, 303px\" \/><\/p>\n<p><strong>Match Recap<\/strong>: He had a really interesting list. A full set of <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Thoughtseize\">Thoughtseize<\/a> in the board, two Barb Ring in the main. This was a match where I really regret dropping the <a class=\"deckbox_link\" target=\"_blank\" href=\"https:\/\/deckbox.org\/mtg\/Faerie Macabre\">Faerie Macabre<\/a> from the board. I had a few chances to blow Kevin out by Vialing in a Recruiter and fetching Macabre.<\/p>\n<h3>Round 7: ID -&gt; T8 (5-1-1)<\/h3>\n<p>Welcome to the Top 8 \ud83d\ude42 A minor sweat since one of the 15 pointers were going to have to play it out. Luckily best breakers left me in third after the swiss. Top 8 split and we all went home happy!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Join Team TopDecked member Christopher Lates on his mono-white journey through a Win-a-Mox tournament to Top 8 at the MTGFirst Game Center.<\/p>\n","protected":false},"author":8,"featured_media":288,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[3],"tags":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>\u201cMediocre Beats\u201d - Legacy Death &amp; Taxes - Win-a-Mox tournament report - TopDecked - Articles<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"\u201cMediocre Beats\u201d - Legacy Death &amp; 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